Phaser.Stage

new Stage(game)

The Stage controls root level display objects upon which everything is displayed. It also handles browser visibility handling and the pausing due to loss of focus.

Parameters:

Name

Type

Description

game

Phaser.Game

Game reference to the currently running game.

Source - core/Stage.js, line 16

Members

alpha:Number

The alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent. Please note that an object with an alpha value of 0 is skipped during the render pass.

The value of this property does not reflect any alpha values set further up the display list. To obtain that value please see the worldAlpha property.

Inherited From: PIXI.DisplayObject#alpha Source - pixi/display/DisplayObject.js, line 63

backgroundColor:number|string

Gets and sets the background color of the stage. The color can be given as a number: 0xff0000 or a hex string: '#ff0000'

Type:

  • number| string

Source - core/Stage.js, line 375

cacheAsBitmap:Boolean

Sets if this DisplayObject should be cached as a bitmap.

When invoked it will take a snapshot of the DisplayObject, as it is at that moment, and store it in a RenderTexture. This is then used whenever this DisplayObject is rendered. It can provide a performance benefit for complex, but static, DisplayObjects. I.e. those with lots of children.

Cached Bitmaps do not track their parents. If you update a property of this DisplayObject, it will not re-generate the cached bitmap automatically. To do that you need to call DisplayObject.updateCache.

To remove a cached bitmap, set this property to null.

Inherited From: PIXI.DisplayObject#cacheAsBitmap Source - pixi/display/DisplayObject.js, line 794

<readonly>children:Array.<DisplayObject>

[read-only] The array of children of this container.

currentRenderOrderID:number

Reset each frame, keeps a count of the total number of objects updated.

Source - core/Stage.js, line 65

disableVisibilityChange:boolean

By default if the browser tab loses focus the game will pause. You can stop that behavior by setting this property to true. Note that the browser can still elect to pause your game if it wishes to do so, for example swapping to another browser tab. This will cause the RAF callback to halt, effectively pausing your game, even though no in-game pause event is triggered if you enable this property.

Source - core/Stage.js, line 40

exists:boolean

If exists is true the Stage and all children are updated, otherwise it is skipped.

Default Value: - true

Source - core/Stage.js, line 46

filterArea:Rectangle

The rectangular area used by filters when rendering a shader for this DisplayObject.

Inherited From: PIXI.DisplayObject#filterArea Source - pixi/display/DisplayObject.js, line 195

filters:Array

Sets the filters for this DisplayObject. This is a WebGL only feature, and is ignored by the Canvas Renderer. A filter is a shader applied to this DisplayObject. You can modify the placement of the filter using DisplayObject.filterArea.

To remove filters, set this property to null.

Note: You cannot have a filter set, and a MULTIPLY Blend Mode active, at the same time. Setting a filter will reset this DisplayObjects blend mode to NORMAL.

Inherited From: PIXI.DisplayObject#filters Source - pixi/display/DisplayObject.js, line 741

game:Phaser.Game

A reference to the currently running Game.

Source - core/Stage.js, line 21

height:Number

The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

Inherited From: PIXI.DisplayObjectContainer#height Source - pixi/display/DisplayObjectContainer.js, line 600

hitArea:Rectangle|Circle|Ellipse|Polygon

This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need tohit test all the children)

Type:

  • Rectangle| Circle| Ellipse| Polygon

Inherited From: PIXI.DisplayObject#hitArea Source - pixi/display/DisplayObject.js, line 89

ignoreChildInput:Boolean

If ignoreChildInput is false it will allow this objects children to be considered as valid for Input events.

If this property is true then the children will not be considered as valid for Input events.

Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down.

Inherited From: PIXI.DisplayObjectContainer#ignoreChildInput Source - pixi/display/DisplayObjectContainer.js, line 26

mask:PhaserGraphics

Sets a mask for this DisplayObject. A mask is an instance of a Graphics object. When applied it limits the visible area of this DisplayObject to the shape of the mask. Under a Canvas renderer it uses shape clipping. Under a WebGL renderer it uses a Stencil Buffer. To remove a mask, set this property to null.

Inherited From: PIXI.DisplayObject#mask Source - pixi/display/DisplayObject.js, line 706

name:string

The name of this object.

Default Value: - _stage_root

Source - core/Stage.js, line 29

<readonly>parent:PIXIDisplayObjectContainer

The parent DisplayObjectContainer that this DisplayObject is a child of. All DisplayObjects must belong to a parent in order to be rendered. The root parent is the Stage object. This property is set automatically when the DisplayObject is added to, or removed from, a DisplayObjectContainer.

Inherited From: PIXI.DisplayObject#parent Source - pixi/display/DisplayObject.js, line 107

pivot:PIXIPoint

The pivot point of this DisplayObject that it rotates around. The values are expressed in pixel values.

Inherited From: PIXI.DisplayObject#pivot Source - pixi/display/DisplayObject.js, line 43

position:PIXIPoint

The coordinates, in pixels, of this DisplayObject, relative to its parent container.

The value of this property does not reflect any positioning happening further up the display list. To obtain that value please see the worldPosition property.

Inherited From: PIXI.DisplayObject#position Source

pixi/display/DisplayObject.js, line 20

renderable:Boolean

Should this DisplayObject be rendered by the renderer? An object with a renderable value of false is skipped during the render pass.

Inherited From: PIXI.DisplayObject#renderable Source - pixi/display/DisplayObject.js, line 98

rotation:Number

The rotation of this DisplayObject. The value is given, and expressed, in radians, and is based on a right-handed orientation.

The value of this property does not reflect any rotation happening further up the display list. To obtain that value please see the worldRotation property.

Inherited From: PIXI.DisplayObject#rotation Source

pixi/display/DisplayObject.js, line 51

scale:PIXIPoint

The scale of this DisplayObject. A scale of 1:1 represents the DisplayObject at its default size. A value of 0.5 would scale this DisplayObject by half, and so on.

The value of this property does not reflect any scaling happening further up the display list. To obtain that value please see the worldScale property.

Inherited From: PIXI.DisplayObject#scale Source - pixi/display/DisplayObject.js, line 31

smoothed:boolean

Enable or disable texture smoothing for all objects on this Stage. Only works for bitmap/image textures. Smoothing is enabled by default. Set to true to smooth all sprites rendered on this Stage, or false to disable smoothing (great for pixel art)

Source - core/Stage.js, line 395

visible:Boolean

The visibility of this DisplayObject. A value of false makes the object invisible. A value of true makes it visible. Please note that an object with a visible value of false is skipped during the render pass. Equally a DisplayObject with visible false will not render any of its children.

The value of this property does not reflect any visible values set further up the display list. To obtain that value please see the worldVisible property.

Inherited From: PIXI.DisplayObject#visible Source - pixi/display/DisplayObject.js, line 75

width:Number

The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

Inherited From: PIXI.DisplayObjectContainer#width Source - pixi/display/DisplayObjectContainer.js, line 571

<readonly> worldAlpha:Number

The multiplied alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent. This value is the calculated total, based on the alpha values of all parents of this DisplayObjects in the display list.

To obtain, and set, the local alpha value, see the alpha property.

Note: This property is only updated at the end of the updateTransform call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Inherited From: PIXI.DisplayObject#worldAlpha Source - pixi/display/DisplayObject.js, line 119

<readonly> worldPosition:PIXIPoint

The coordinates, in pixels, of this DisplayObject within the world.

This property contains the calculated total, based on the positions of all parents of this DisplayObject in the display list.

Note: This property is only updated at the end of the updateTransform call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Inherited From: PIXI.DisplayObject#worldPosition Source - pixi/display/DisplayObject.js, line 150

<readonly> worldRotation:Number

The rotation, in radians, of this DisplayObject.

This property contains the calculated total, based on the rotations of all parents of this DisplayObject in the display list.

Note: This property is only updated at the end of the updateTransform call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Inherited From: PIXI.DisplayObject#worldRotation Source - pixi/display/DisplayObject.js, line 180

<readonly> worldScale:PIXIPoint

The global scale of this DisplayObject.

This property contains the calculated total, based on the scales of all parents of this DisplayObject in the display list.

Note: This property is only updated at the end of the updateTransform call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Inherited From: PIXI.DisplayObject#worldScale Source - pixi/display/DisplayObject.js, line 165

worldVisible:Boolean

Indicates if this DisplayObject is visible, based on it, and all of its parents, visible property values.

Inherited From: PIXI.DisplayObject#worldVisible Source - pixi/display/DisplayObject.js, line 663

x:Number

The horizontal position of the DisplayObject, in pixels, relative to its parent. If you need the world position of the DisplayObject, use DisplayObject.worldPosition instead.

Inherited From: PIXI.DisplayObject#x Source - pixi/display/DisplayObject.js, line 619

y:Number

The vertical position of the DisplayObject, in pixels, relative to its parent. If you need the world position of the DisplayObject, use DisplayObject.worldPosition instead.

Inherited From: PIXI.DisplayObject#y Source - pixi/display/DisplayObject.js, line 641

addChild(child)→ {PIXI.DisplayObject}

Adds a child to the container.

Parameters:

Name

Type

Description

child

PIXI.DisplayObject

The DisplayObject to add to the container

addChildAt(child, index)→

{PIXI.DisplayObject}

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Parameters:

Name

Type

Description

child

PIXI.DisplayObject

The child to add

index

Number

The index to place the child in

checkVisibility()

Starts a page visibility event listener running, or window.onpagehide/onpageshow if not supported by the browser. Also listens for window.onblur and window.onfocus.

Source - core/Stage.js, line 230

contains(child)→ {Boolean}

Determines whether the specified display object is a child of the DisplayObjectContainer instance or the instance itself.

Parameters:

Name

Type

Description

child

PIXI.DisplayObject

destroy()

Destroys the Stage and removes event listeners.

Source - core/Stage.js, line 355

getBounds(targetCoordinateSpace)→ {Rectangle}

Retrieves the global bounds of the displayObjectContainer as a rectangle. The bounds calculation takes all visible children into consideration.

Parameters:

Name

Type

Argument

Description

targetCoordinateSpace

PIXIDisplayObject | PhaserMatrix

<optional>

Returns a rectangle that defines the area of the display object relative to the coordinate system of the targetCoordinateSpace object.

Returns:

Rectangle-

The rectangular bounding area

Inherited From: PIXI.DisplayObjectContainer#getBounds Source - pixi/display/DisplayObjectContainer.js, line 280

getChildAt(index)→

{PIXI.DisplayObject}

Returns the child at the specified index

Parameters:

Name

Type

Description

index

Number

The index to get the child from

Returns:

PIXI.DisplayObject-

The child at the given index, if any.

Inherited From: PIXI.DisplayObjectContainer#getChildAt Source - pixi/display/DisplayObjectContainer.js, line 153

getChildIndex(child)→ {Number}

Returns the index position of a child DisplayObject instance

Parameters:

Name

Type

Description

child

PIXI.DisplayObject

The DisplayObject instance to identify

Returns:

Number-

The index position of the child display object to identify

Inherited From: PIXI.DisplayObjectContainer#getChildIndex Source - pixi/display/DisplayObjectContainer.js, line 112

getLocalBounds()→ {Rectangle}

Retrieves the non-global local bounds of the displayObjectContainer as a rectangle without any transformations. The calculation takes all visible children into consideration.

Returns:

Rectangle-

The rectangular bounding area

Inherited From: PIXI.DisplayObjectContainer#getLocalBounds Source - pixi/display/DisplayObjectContainer.js, line 437

<internal> parseConfig(config)

Parses a Game configuration object.

Parameters:

Name

Type

Description

config

object

The configuration object to parse.

Internal: - This member is internal (protected) and may be modified or removed in the future.

Source - core/Stage.js, line 101

postUpdate()

This is called automatically before the renderer runs and after the plugins have updated. In postUpdate this is where all the final physics calculations and object positioning happens. The objects are processed in the order of the display list.

Source - core/Stage.js, line 182

preUpdate()

This is called automatically after the plugins preUpdate and before the State.update. Most objects have preUpdate methods and it's where initial movement and positioning is done.

Source - core/Stage.js, line 138

removeChild(child)→ {PIXI.DisplayObject}

Removes a child from the container.

Parameters:

Name

Type

Description

child

PIXI.DisplayObject

The DisplayObject to remove

removeChildAt(index)→

{PIXI.DisplayObject}

Removes a child from the specified index position.

Parameters:

Name

Type

Description

index

Number

The index to get the child from

removeChildren(beginIndex, endIndex)

Removes all children from this container that are within the begin and end indexes.

Parameters:

Name

Type

Description

beginIndex

Number

The beginning position. Default value is 0.

endIndex

Number

The ending position. Default value is size of the container.

Inherited From: PIXI.DisplayObjectContainer#removeChildren Source - pixi/display/DisplayObjectContainer.js, line 213

setBackgroundColor(color)

Sets the background color for the Stage.

The color can be given as a hex string ('#RRGGBB'), a CSS color string ('rgb(r,g,b)'), or a numeric value (0xRRGGBB).

An alpha channel is not supported and will be ignored.

If you've set your game to be transparent then calls to setBackgroundColor are ignored.

Parameters:

Name

Type

Description

color

number | string

The color of the background.

Source - core/Stage.js, line 328

setChildIndex(child, index)

Changes the position of an existing child in the display object container

Parameters:

Name

Type

Description

child

PIXI.DisplayObject

The child DisplayObject instance for which you want to change the index number

index

Number

The resulting index number for the child display object

Inherited From: PIXI.DisplayObjectContainer#setChildIndex Source - pixi/display/DisplayObjectContainer.js, line 132

swapChildren(child, child2)

Swaps the position of 2 Display Objects within this container.

Parameters:

Name

Type

Description

child

PIXI.DisplayObject

child2

PIXI.DisplayObject

Inherited From: PIXI.DisplayObjectContainer#swapChildren Source - pixi/display/DisplayObjectContainer.js, line 85

update()

This is called automatically after the State.update, but before particles or plugins update.

Source - core/Stage.js, line 165

updateTransform()

Updates the transforms for all objects on the display list. This overrides the Pixi default as we don't need the interactionManager, but do need the game property check.

Source - core/Stage.js, line 213

visibilityChange(event)

This method is called when the document visibility is changed.

Parameters:

Name

Type

Description

event

Event

Its type will be used to decide whether the game should be paused or not.

Source - core/Stage.js, line 290