Phaser.Physics.P2.LockConstraint

new LockConstraint(world, bodyA, bodyB, offset, angle, maxForce)

Locks the relative position between two bodies.

Parameters:

Name

Type

Argument

Default

Description

world

Phaser.Physics.P2

A reference to the P2 World.

bodyA

p2.Body

First connected body.

bodyB

p2.Body

Second connected body.

offset

Array

<optional>

The offset of bodyB in bodyA's frame. The value is an array with 2 elements matching x and y, i.e: [32, 32].

angle

number

<optional>

0

The angle of bodyB in bodyA's frame.

maxForce

number

<optional>

The maximum force that should be applied to constrain the bodies.

Source - physics/p2/LockConstraint.js, line 19

Members

game:Phaser.Game

Local reference to game.

Source - physics/p2/LockConstraint.js, line 28

world:Phaser.Physics.P2

Local reference to P2 World.

Source - physics/p2/LockConstraint.js, line 33