Phaser.Physics.P2.DistanceConstraint

new DistanceConstraint(world, bodyA, bodyB, distance, localAnchorA, localAnchorB, maxForce)

A constraint that tries to keep the distance between two bodies constant.

Parameters:

Name

Type

Argument

Default

Description

world

Phaser.Physics.P2

A reference to the P2 World.

bodyA

p2.Body

First connected body.

bodyB

p2.Body

Second connected body.

distance

number

The distance to keep between the bodies.

localAnchorA

Array

<optional>

The anchor point for bodyA, defined locally in bodyA frame. Defaults to [0,0].

localAnchorB

Array

<optional>

The anchor point for bodyB, defined locally in bodyB frame. Defaults to [0,0].

maxForce

object

<optional>

Number.MAX_VALUE

Maximum force to apply.

Source - physics/p2/DistanceConstraint.js, line 20

Members

game:Phaser.Game

Local reference to game.

Source - physics/p2/DistanceConstraint.js, line 30

world:Phaser.Physics.P2

Local reference to P2 World.

Source - physics/p2/DistanceConstraint.js, line 35