Phaser.Physics.Arcade.TilemapCollision

new TilemapCollision()

The Arcade Physics Tile map collision methods.

Source - physics/arcade/TilemapCollision.js, line 13

Members

TILE_BIAS:number

A value added to the delta values during collision with tiles. Adjust this if you get tunneling.

Source - physics/arcade/TilemapCollision.js, line 20